warpcore.org

warpcore.org
At the core of classic gaming and development since 19971

Hey folks, we're back after a long hiatus. Excuse the stray pixels here and there while we get things up and running. From time to time, we hope to share with you bits and pieces from our collection of wonders and oddities to pique your interest and amuse you.

Contents

(Top)
Games
  1.1  Descent
    1.1.1  Community
    1.1.2  Levels

   

Games

   

Descent

Descent is a true 3-D, six degrees of freedom game developed by Parallax Software and released by Interplay in 1995.

Courtesy of Interplay
While Doom introduced the world to rip and tear, through a first-person, action 3-D shooter—one game was the first to add a whole new dimension to 3-D worlds: Descent. No fireballs, giblet piles, or lurking demonic beings here — just dark, twisting mines filled with mining robots gone mad. What's a person to do? Hire a mercenary of course: you, the Material Defender.

No up or down, Descent whips you about in a labyrinthine environment with free range of movement on every axis. Plunge through mines, blast your way through virus-infected robots, and try to avoid vertigo at every turn. Your author was lost in the mines well before taking a trip to Phobos, and it's a trip not soon forgotten.

Courtesy of Interplay
1995 was a long time ago, but fear not Material Defender, if you want to get lost in the mines too, there's still hope, Descent's still available from the fine folks at gog.com. However, if your Pyro-GX got chucked into the nearest star, don't worry, Descent lives on through its true spiritual successor in the form of Overload. Easy money, right?

   

Community

Looking for friends, stories, and more?

   

Levels

Hungry for some action? Ready to test your mad skills?

 1 At least, in some parallel universe.

formatted by Markdeep 1.04